Global Augmented Reality (AR) in Entertainment Market Drivers and Major Key Players of the Market 2021 – Google, Microsoft, Blippar, Marxent Labs takes an in-depth look at the current state and key drivers of the selected industry in its in-depth research Global Augmented Reality (AR) in Entertainment Market from 2021 to 2027. This is accomplished through a review of current data on the most important drivers, current trends, untapped opportunities, risks and limitations, challenges, and most promising areas for development.

The market is positioned with regard to its geographical dispersion in research. It also pushes procurement professionals to improve categorization techniques, reflect on supplier and industry concerns, renew their investments, and use procurement best practices.


This allows for a deeper look at market dynamics, share and revenue projections, and what is most likely to impact these changes. To better understand the many components that make up this global company of Augmented Reality (AR) in entertainment. Players are studied, as well as revenue segmentation and business practices. This is accomplished by taking a closer look at their product offerings, market share, sales statistics, specializations, growth rates, and pricing.

The study is divided into three sections: area, sorting and application.

  • Theater
  • Museums
  • Theme parks
  • Music concerts
  • Other

Participants include all major companies in the market.

  • google
  • Microsoft
  • Blipby
  • Marxent Laboratories
  • electronic arts
  • Evolution Studios
  • KUNOS-Simulazioni Srl
  • Slightly Crazy Studios
  • point of view games
  • A little crazy
  • Ubisoft

In addition, the study contains

  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
  • South America (Brazil, Argentina, Colombia and rest of South America)
  • Middle East and Africa (Saudi Arabia, United Arab Emirates, Egypt, South Africa and Rest of Middle East and Africa)

The chapter also covers a section on types.

  • AR in games
  • AR in music
  • Other


Data analysis uses SWOT analysis and other techniques to offer an informed opinion on the state of the industry, help any organization establish the optimum development strategy or provide insight into current and future direction augmented reality (AR) in the entertainment industry. As one of the most important regional business regions in the sector. This study gives an in-depth and up-to-date analysis of the industry, along with insights into the many variables that influence its growth.

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