Global Mobile Entertainment Market Report 2021: Market To

Dublin, September 02, 2021 (GLOBE NEWSWIRE) – The “Mobile Entertainment – Global Market Trajectory and Analysis” the report was added to ResearchAndMarkets.com offer.

The global mobile entertainment market, estimated at US $ 91.3 billion in 2020, is expected to reach a revised size of US $ 257.1 billion by 2027, growing at a CAGR of 15.9% over the year. analysis period 2020-2027.

Mobile games, one of the segments analyzed in the report, is expected to register a CAGR of 15.5% and reach $ 132.8 billion by the end of the analysis period. After an initial analysis of the business implications of the pandemic and its induced economic crisis, the growth of the mobile music segment is readjusted to a revised CAGR of 18.3% for the next 7-year period.

The US market is estimated at $ 24.6 billion, while China is expected to grow at 20.5% CAGR

The mobile entertainment market in the United States is estimated at US $ 24.6 billion in 2020. China, the world’s second-largest economy, is expected to reach a projected market size of US $ 59.1 billion by 2027, with a CAGR of 20.5%. over the analysis period from 2020 to 2027.

Other notable geographic markets include Japan and Canada, each expected to grow by 11.5% and 14% respectively over the period 2020-2027. In Europe, Germany is expected to grow by around 12.5% ​​CAGR.

Mobile TV segment to register 12.8% CAGR

In the global mobile TV segment, the United States, Canada, Japan, China and Europe will lead the estimated 12% CAGR for this segment. These regional markets representing a combined market size of US $ 8 billion in 2020 will reach a projected size of US $ 17.6 billion by the end of the analysis period.

China will remain among the fastest growing countries in this group of regional markets. Led by countries such as Australia, India and South Korea, the Asia-Pacific market is expected to reach $ 39.7 billion by 2027, while Latin America will grow at a CAGR of 14 , 4% during the analysis period.

Main topics covered:

I. METHODOLOGY

II. ABSTRACT

1. MARKET OVERVIEW

  • Mobile entertainment: going beyond ordinary vanilla offerings
  • Recent market activity
  • Mobile communications sector – Focus on data services
  • A positive economic scenario induces market optimism
  • The mobile gaming market continues to dominate
  • In-app ads and free games remain key monetization opportunities
  • Mobile TV is gaining in importance
  • App Stores revolutionize mobile distribution
  • Mobile applications: a beneficiary of the evolving role of mobile phones
  • Rising trend in internet usage increases prospects for mobile entertainment
  • Mobile entertainment sees parallel opportunities thanks to rising trend in internet consumption
  • Faster broadband speeds trigger massive volume growth
  • Impact of Covid-19 and an impending global recession

2. FOCUS ON CERTAIN PLAYERS (Total 46 featured)

  • Activision Blizzard, Inc. (US)
  • Apple, Inc. (US)
  • AT&T, Inc. (US)
  • Bharti Airtel Limited (India)
  • CBS Corporation (United States)
  • Comcast Corporation (United States)
  • CyberAgent, Inc. (Japan)
  • Facebook, Inc. (US)
  • WhatsApp Inc. (United States)
  • Google, Inc. (US)
  • LINE Corporation (Japan)
  • Machine Zone, Inc. (US)
  • Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
  • Mobile Roadie (US)
  • MobiTV, Inc. (US)
  • Orange SA (France)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Sky plc (United Kingdom)
  • Spotify AB (Sweden)
  • Stingray Digital Media Group (Canada)
  • Twitter, Inc. (US)
  • Verizon Communications, Inc. (US)

3. MARKET TRENDS AND FACTORS

  • Growing mobile device user base creates high potential opportunities
  • Proliferation of smartphones: cornerstone of continued market expansion
  • Mobile entertainment is also influenced by tablet usage patterns
  • 4G networks will further increase the role of mobile devices in market growth
  • The push towards 4G across the mobile value chain bodes well
  • Social media propagates expansion in viewer base
  • Growing popularity of mobile video
  • “Designed for Mobile”: a lucrative market for content developers
  • Handset design – A major factor determining the user experience
  • Emerging markets – Growth hotspots
  • Young people drive the use of mobile content
  • The Freemium revenue model is here to stay
  • Notable trends in mobile app development
  • Mobile application security
  • Cloud compatibility
  • Wearable technology
  • Wi-Fi in indoor settings
  • Internet of Things (IoT) penetration
  • Dominance of Android and iOS platforms
  • Steady growth for enterprise applications
  • Developers adopt the Swift programming language
  • Shorter application development cycles
  • Proliferation of free applications
  • Demographics offer opportunities on the board
  • Rapid increase in urban households and rising standard of living
  • Middle class population in hot air balloon
  • Rising consumer spending on mobile entertainment boosts revenue growth

4. WORLD MARKET PERSPECTIVE

  • Global 15 Year Outlook for Mobile Entertainment by Geographic Region – Percentage Distribution of Sales Value for Years 2012, 2020 and 2027
  • Global 15 Year Outlook for Mobile Games by Geographic Region – Percentage Distribution of Sales Value for Years 2012, 2020 and 2027
  • Global 15 Year Outlook for Mobile Music by Geographic Region – Percentage Distribution of Sales Value for Years 2012, 2020 and 2027
  • Global 15 Year Outlook for Mobile TV by Geographic Region – Percentage Distribution of Sales Value for Years 2012, 2020 and 2027

III. REGIONAL MARKET ANALYSIS

IV. COMPETETION

For more information on this report, visit https://www.researchandmarkets.com/r/mys09l