Global Movies & Entertainment Market (2022 to 2030)

DUBLIN, July 20, 2022 /PRNewswire/ — The “Movies and Entertainment Market Size, Share and Trends Analysis Report by Product (Movies, Music and Videos), by Region and Segment Forecast, 2022-2030” report has been added to from offer.


The global cinema and entertainment market is expected to reach $169.6 billion by 2030, growing at a CAGR of 7.2% from 2022 to 2030. A rapid increase in the popularity of music, movie and TV series streaming platforms is propelling the cinema and entertainment market.

Additionally, most countries affected by COVID-19 have declared lockdowns to contain the spread of the virus. This has increased the number of users who have engaged in OTT platforms such as Amazon, Netflix and Spotify. According to China-based Tencent Music Entertainment (TME), online music subscription year-over-year revenue grew 70.0% in the first quarter of 2020. Additionally, the number of paid online music users reached 42.7 million, a year-over-year increase of nearly 50.0%.

In terms of products, the music and video segment is estimated to be the fastest growing segment during the forecast period. The growing preference for Over-the-Top (OTT) platforms among users across the globe is the main driver for the growth of the music and video segment. Additionally, increasing usage of OTT platforms for live performance and broadcast is expected to drive the segment growth over the forecast period.

The market has low competitive rivalry due to the presence of a wide range of audiences with different tastes. However, players have to compete to earn a big share of revenue by attracting more audiences. Key players focus on establishing a strong connection with the audience through promotional events, consumer goods, and television shows. improved promotional channels should have a positive influence on revenue growth.

Some of the biggest companies in the industry are focusing on acquisitions to expand their product offerings and strengthen their market position. For example, in March 2019The Walt Disney Company has closed its $71 billion acquisition of the entertainment assets of 21st Century Fox. This acquisition enables the company to produce and distribute news, sports and entertainment content through Fox News, Fox Sports, the Fox Network and Fox Television Stations.

Highlights of the Movies and Entertainment Market Report

  • The films were rated at $50.40 billion in 2021 and is expected to reach $91.73 billion by 2030. Increasing internet and smartphone penetration across all regions is likely to drive the growth of the movies segment. Additionally, the increase in GenZ consumer spending on movies indicates the growth of the movies segment.

  • North America The region accounted for a revenue share of 34.8% in 2021. Innovation in film production through advanced graphic techniques is contributing to the lucrative growth of the film and entertainment market in the region. Additionally, an increase in the release of 3D movies with sound and visual effects giving users the experience of virtual reality is expected to positively influence revenue growth in North America.

  • Asia Pacific the region is expected to witness substantial growth over the forecast period with a revenue-based CAGR of 8.2% from 2022 to 2030. The growth of the movies and entertainment market in the region is mainly attributed to rising consumer spending on leisure and entertainment.

Main topics covered:

Chapter 1. Methodology and scope

Chapter 2. Executive Summary

Chapter 3. Movies and Entertainment Market Variables, Trends and Scope
3.1. Market overview
3.2. Mapping of penetration and growth prospects
3.3. Industry Value Chain Analysis
3.3.1. Sales/Retail Channel Analysis
3.3.2. Profit Margin Analysis
3.4. Market dynamics
3.4.1. Market Driver Analysis
3.4.2. Market Restriction Analysis
3.4.3. Industry Challenges
3.4.4. Industry Opportunities
3.5. Business environment analysis
3.5.1. Industry Analysis – Porter’s Supplier Power purchasing power Surrogate Threat Threat of a new entrant Competitive Rivalry
3.6. Film and entertainment market roadmap
3.7. Market entry strategies
3.8. Impact of COVID-19 on the Movies & Entertainment Market

Chapter 4. Consumer Behavior Analysis
4.1. Demographic analysis
4.2. Consumer trends and preferences
4.3. Factors affecting purchase decision
4.4. Consumer Product Adoption
4.5. Observations and Recommendations

Chapter 5. Movies and Entertainment Market: Revenue Estimates and Trend Analysis
5.1. Analysis of the movement of products and market share, 2021 and 2030
5.2. Movies
5.2.1. Market estimates & forecast, 2017-2030 (USD Million)
5.3. Music Videos
5.3.1. Market estimates & forecast, 2017-2030 (USD Million)

Chapter 6. Movies and Entertainment Market: Regional Estimates and Trend Analysis

Chapter 7. Competitive Analysis
7.1. Major Global Players, Recent Developments and Their Impact on the Industry
7.2. Categorization of main companies/competitors (key innovators, market leaders, emerging players)
7.3. Supplier Landscape
7.3.1. Market share analysis of key companies, 2021

Chapter 8. Business Profiles
8.1. CBA Corporation and CBS Broadcasting Inc.
8.1.1. Company presentation
8.1.2. Financial performance
8.1.3. Product Benchmarking
8.1.4. Strategic initiatives
8.2. Sony Entertainment, Inc.
8.2.1. Company presentation
8.2.2. Financial performance
8.2.3. Product Benchmarking
8.2.4. Strategic initiatives
8.3. The Walt Disney Company
8.3.1. Company presentation
8.3.2. Financial performance
8.3.3. Product Benchmarking
8.3.4. Strategic initiatives
8.4. time warning
8.4.1. Company presentation
8.4.2. Financial performance
8.4.3. Product Benchmarking
8.4.4. Strategic initiatives
8.5. 21st century fox
8.5.1. Company presentation
8.5.2. Financial performance
8.5.3. Product Benchmarking
8.5.4. Strategic initiatives
8.6. Viacom inc.
8.6.1. Company presentation
8.6.2. Financial performance
8.6.3. Product Benchmarking
8.6.4. Strategic initiatives
8.7. Comcast
8.7.1. Company presentation
8.7.2. Financial performance
8.7.3. Product Benchmarking
8.7.4. Strategic initiatives
8.8. Netflix, Inc.
8.8.1. Company presentation
8.8.2. Financial performance
8.8.3. Product Benchmarking
8.8.4. Strategic initiatives
8.9. Vivendi
8.9.1. Company presentation
8.9.2. Financial performance
8.9.3. Product Benchmarking
8.9.4. Strategic initiatives
8.10. Universal images
8.10.1. Company presentation
8.10.2. Financial performance
8.10.3. Product Benchmarking
8.10.4. Strategic initiatives

For more information on this report, visit

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